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It is not always easy to create a new entry in a well-established franchise when you want to introduce new mechanics or new technologies, especially when it is as big as Splinter Cell.
Ubisoft CEO Yves Guillemot was recently featured in an interview with IGN Unfiltered, where he discussed the obstacles the design and development teams will face when creating a new Splinter Cell entry. One of the main pressure points is the fans’ feedback to not change the elements they love about the…