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While Blizzard has had some controversial news as of late, it says it doesn’t allow any negative feedback to influence any facet of the stories it tells through its games.
As reported by VG247, Blizzard’s Director of story and franchise development George Krstic spoke at Reboot Develop and discussed how Blizzard’s “story rooms are dojos. They’re sacred places.”
“Specifically with World of Warcraft, our creative director Alex
said a wonderful thing,” Krstic said. “He said our story rooms…