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Third-person shooters, and loot-driven shooting games in particular, are notorious for having enemies which soak up bullets with barely a flinch. The Division was no exception – in fact, its samey enemies were especially notorious for their bullet sponging powers. For the sequel, Ubisoft wanted to make combat more varied and challenging, and in a talk at GDC, lead AI designer Drew Rechner explained how the team replaced bullet sponges with more interesting enemies.
In the first…