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Hello VR friends!
Let’s talk visuals today! We sat down with Sebastian Brueckner and Jamie Alexander Smith, Art Director and Animation Lead on Astro Bot Rescue Mission, respectively, to give you a bit of insight on how the game’s visual style came to life.
Starting with environments, the stages were first created by game designers in a very rough format, using plain blocks to establish gameplay. Once we had a solid, fun base, the art team would remake the platforms from…