Even Doom Eternal’s pickups are “a celebration of fun”


“Doom is a celebration of video games,” creative director Hugo Martin tells me. This philosophy has driven a string of changes in Doom Eternal, bringing it even closer to the original game that kicked off the series in 1993 – aesthetic changes but also significant mechanical changes.

During Doom Eternal’s frantic, hyper violent gameplay reveal the Doom Slayer finds a 1 Up pickup. “I’m an old person,” Martin says, “so I remember playing Nintendo games so I remember the…

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