Making it in Unreal: how puzzle platformer SolarGun came together in 17 months

SolarGun Unreal Engine 4

A videogame can now be something you slave over for half a decade, pouring love and art assets into it – small pieces of yourself. If it’s a live game, it might even claim your whole career. But in the not-so-distant past, before performance capture and high polygon counts, development could be done in months – over before you could say ‘pre-production’. 

The advantage is clear, if only in retrospect: by making two or more games per year, you…

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